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Nolder

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Nolder last won the day on July 24 2015

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About Nolder

  • Rank
    An Original JNer
  • Birthday 07/04/1990

Profile Information

  • Gender
    Male
  • Location
    California
  • Interests
    Not football

Jets Info

  • What is your favorite Jets related memory?
    That one time where the one guy had the ball and then he threw it.
  • What Jets memory broke your heart?
    That one time where the one guy had the ball and then he dropped it.

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  1. I didn't, I was taking a little sunday break. The next portion will be up sometime late tonight/early tomorrow morning. Sorry for the confusion.
  2. It's not bad. I prefer my jazz smooth though.
  3. DO YOU WISH TO... 1) STAY AND FACE THE PUDDING 2) TRY THE DIMLY LIT CORRIDOR
  4. Water rushes along one side of the corridor. You and the halfling walk slowly beside the stream. "I'm glad you didn't insist on tracking that dragon." gasps Spoot. "We weren't brave, but at least we are alive!" "It doesn't always pay to be brave," you answer. "I'd rather be cautious and alive than dead and a hero." On your left, a corridor opens. It is dimly lit and runs slightly upward. "I don't like the looks of that corridor," Spoot says. "You'll get no argument from me," you say, and the two of you hurry down the well lit corridor. The stream flows into another subterranean pool. "Look CTM," Spoot says, "Is that a shadow coming at us?" You see a dark form moving down the corridor towards you. "It's moving," you say, "It can't be a shadow!" The dark form continues to advance. It fills the entire floor of the passage from side to side. You hear a sucking, slurping noise. The shadow moves into the torch light. "Look out, CTM," Spoot cries, "It's a black pudding!" The pudding oozes down the corridor. It's large, blobby body eats away everything in it's path. It will soon reach you. "Oh my gosh!" screams the halfling. "What do we do now? Everybody knows there's no way to fight a pudding!" Well," you say, "My sword hasn't failed me yet."
  5. Since there are only two options I think it's safe to assume you'll take the second choice. So....I'll start typing that up.
  6. DO YOU WISH TO... 1) FOLLOW THE DRAGON TRACKS IN HOPES OF STEALING THE DRAGON'S TREASURE 2) FOLLOW THE STREAM, TAKE THE NARROW PATH BESIDE IT AND ENTER THE WATER TUNNEL
  7. You blink, as if dazed. A strong sense of deja vu hits you. You have x1 lives remaining. ============================ "What is it CTM? What's the matter?" asks the halfling. "Dragon footprints!" you reluctantly answer. Dragons are the most fearsome of all monsters, and you certainly do not care to meet one here. The tracks cross the stream and lead into a low, dark cave-like opening. The only other exit from the cavern is a low tunnel where the water runs from the room.
  8. "Listen," you say, "we've been pretty lucky up to this point. Surely our luck will stretch a little further. Let's follow the dragon tracks." "Are you crazy?" shouts Spoot, "I don't want any part of this. You do it! When you find something, come back and tell me. I'm brave now, but I'm not about to trade that for stupid." No matter what you say, you are unable to change the halfling's mind. "No!" says the halfling stubbornly. "When I was young, my mother asked me if one fool jumped off a bridge, would I jump too? I guess this is about as close to that bridge as I want to get. You go on along without me!" He turns away from you, folds his arms, and stares at the ground. Without looking back, you stomp across the stream and cross the cavern, following the dragon tracks. The tracks curve around a large boulder and into a cave. You sneak into the cave, pressing against a slimy wall. Sudden;y the wall moves. You step back to examine it, and find yourself staring into the eyes of enormous black dragon. The dragon stares at you leisurely, then drawls, "Nice of you to drop in. I was wondering what to have for dinner!" Suddenly the black dragon lunges at you. You raise your sword, but the dragon only laughs. It grabs you in its mouth, breaking your sword. You pound at the dragon's nose, but it does no good. It looks like dinner time! The halfling, who was standing deep in the shadows, slowly sneaks out of the cave. "Poor CTM," he sighs, "He kept trying to change me, but being cautious all my life saved me after all. I'll go back to the village, prepare an expedition and come back to destroy the evil that lives here." Squaring his shoulders, the halfing starts retracing his path home. THE END
  9. I wish you both the best of luck. If you're wrong you're about to tango with a dragon lol. Edit: to be clear, like I've said, I have no idea what's going to happen since I haven't read these before. I thought the water weird was going to kill you when you went for that key so who knows.
  10. DO YOU WISH TO... 1) FOLLOW THE DRAGON TRACKS IN HOPES OF STEALING THE DRAGON'S TREASURE 2) FOLLOW THE STREAM, TAKE THE NARROW PATH BESIDE IT AND ENTER THE WATER TUNNEL
  11. You allow Spoots plea to convince you. The two of you creep away down the corridor. Thought you pretend it is all for the halfling's sake, you are secretly relieved you did not have to fight a hill giant. After an hour, the corridor ends in a sandy cavern lit by glowing stalactites. They hang from the ceiling like giant icicles. A clear stream wanders through the center of the room. How good it will be to drink fresh water! After carefully checking to make certain the cavern is free of monsters, you and the halfling rush to the water. Flinging yourself down on the sand, you bury your face in clear, clean liquid and drink your fill. "Oh, that was nice," says Spoot. As you lie on your side resting, some large footprints in the damp sand catch your attention. You spring to your feet and hurriedly examine them. Unfortunately, there can be no doubt. "What is it CTM? What's the matter?" asks the halfling. "Dragon footprints!" you reluctantly answer. Dragons are the most fearsome of all monsters, and you certainly do not care to meet one here. The tracks cross the stream and lead into a low, dark cave-like opening. The only other exit from the cavern is a low tunnel where the water runs from the room.
  12. DO YOU WISH TO... 1) TRY TO AMBUSH THE HILL GIANT 2) RETREAT AND TRY THE SANDY PASSAGEWAY
  13. As you leave the water weird and walk down this corridor, you hear a dull booming noise. "What's that noise, CTM?" asks the halfling, clinging to your arm. "I don't know," you answer. As you advance, a sandy corridor opens to your left. You would like to follow this corridor and avoid the booming noise, but your curiosity draws you down the corridor. Moving slowly and cautiously, you ease your way to the edge of a cave where the noise seems to come from. Near the entrance, an enormous wooden beam rises to the ceiling. Another beam lies across the top of the first, supporting the entire weight of the cavern ceiling. You peer around the beam and into the room. An eleven foot tall hill giant squats on a boulder, holding an enormous rock in its huge hands. It is pounding the rock to pieces and often stops to pick small gleaming objects out of the gravel, carefully placing them in a dirty leather pouch at its feet. "Please, CTM," says Spoot, "I think I'd like to leave this giant alone!" You agree, you certainly do not want this horrible creature after you. Fighting it would be foolish. But you might be able to ambush it.

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