Nolder Posted March 31, 2020 Share Posted March 31, 2020 Players 1. New Beaver 2. Spoot 3. Barry - Wolverine, Killed N5 4. Jvill 5. AJ - Communist Goon, Killed N1 6. Pac - Wolverine, Lynched D4 7. JC - Town Bodyguard, Lynched D2 8. JETS - Wolverine, Lynched D3 9. AVM - Wolverine, Killed I dont remember when 10. Stark - Town Vigilante, Killed N2 11. Jif - Communist Symp, Killed N1 12. Drums - Killed N2 13. Leelou 14. 80 - Town Tracker, Lynched D1 Roles Town Vigilante Bodyguard Tracker Wolverine x7 Mafia Sympathizer Goon x2 Janitor Role Mechanics Vigilante - At Night the Vigilante may attempt to kill another player. (Visits) Bodyguard - At Night the Bodyguard may choose to protect another player from being killed, if successful the Bodyguard will be killed instead of the player being protected. (Visits) Tracker - Follows another player at Night to see who they Visited. If the player didn't Visit anyone the Tracker will be told "[The Player] stayed at home Tonight". Janitor - Once per game at Night may choose to "clean up" another player. If that player dies in the same Night no role or alignment information will be given to the Town the following Day. That information will be given directly to the Janitor instead. (Visits) Sympathizer - Mafia aligned but not part of the initial Mafia team. Knows who the Mafia team is while they do not know who the Symp is until they recall. Counts as Mafia for Endgame purposes (3 Townies 2 Goons and a Symp is a Mafia Win). At Night the Symp may Investigate another player to find out their Role. (Visits) The Mafia team can recall the Symp but must give up their Factional Kill for the Night to do so. (Visits) If the Symp is recalled he may no longer Investigate other players. The Symp may not control the Factional Kill unless he is recalled to the main Mafia Team. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.