StraightCash Posted March 29, 2012 Share Posted March 29, 2012 here is what I came up with. Give me your feedback, if it's too complicated I won't run it. If enough people love the idea I'll post a sign up. Hunger Games Mafia - Concept 1. X # of Players. Every player is a survivor that wins by being the last player alive. 2. Players are allowed to make their own alliances. Any player can feel free to PM any other player, and groups of players are allowed to create QT's so that they can speak more efficiently. - Spirit of the Game issues are involved here. Obviously the Mod will not be able to track all these communications, so players need to be respectful of the fundamentals of the game. This means not doing things like secretly sending players a link to another QT so they can spectate. QT's should be protected to only the people approved by the group. If players feel like their QT is corrupt, or they want to start a double- secret QT with someone in that group, then just start a new QT. 3. Each night, players have the option of NKing, or obtaining an item. Night Kills: Every player has a natural 20% success rate to kill. However, this success rate stacks when 1 target is chosen multiple times. Example: Ape, Hess, and CTM have an alliance and choose to kill Jif. All 3 members PM mod that night that they want to NK Jif. Jif then has a 60% chance of being killed. This also stacks with other parties choosing the same person. Example: Ape, Hess, and CTM have an alliance and choose to kill Jif. Nae and Lily also have an alliance and each choose to kill Jif. Jif now has a 100% chance of dying. 4. Obtaining an Item: Instead of using a NK, a player can PM the mod saying they would rather have an item. Item's will be randomly selected for the player using the following distribution: 25% Chance - Melee Weapon - Player now has a permanent +10% chance success rate in NK's 25% Chance - Body Armor - Player now has a permanent -10% chance success to opponent when being NK'd 25% Chance - First Aid Kit - Player will survive 1 successful NK attempt (blocks bow) 25% chance - Bow and Arrow - Player gets 1 100% success NK attempt To be used at ANY time, day or night, can be used concurrently with a NK attempt. 5. Losing Items When a player dies, his/her items will be randomly distributed to all the players that participated in that kill. A player will collect NO items when killing a player with a Bow and Arrow. 6. Lynches Lynches will happen each day phase. No lynching is not an option. 7. Tie-Breaker If 2 players are alive at end game, the winner will be selected by the following: 1st Tie Breaker - Player with the most kills. NOTE: You can PM me at any time to ask how many kills you have. But quick rule of thumb is... If you chose to NK, or Bow, somebody, and they died, you have a kill. 2nd Tie Breaker - Most kill attempts 3rd Tie Breaker - Participated in the most lynches. 4th Tie Breaker - Highest Post count. MODERATOR INVOLVEMENT: I will be tracking vote counts, distributing items, and received all night actions. I will not be involved in QT's and PM's between teams, so if you have any questions YOU MUST PM ME. Dead Thread: Once killed, there is no more participating via PM or QT with live players, you will be given a dead thread to post in. Have fun with this. Secret alliances, back stabbing, going rogue, its all part of the game. This is a totally new type of Mafia set-up so put a mark on it. Just follow the spirit of Mafia, or the game maker (me) will kill you in a gruesome death. Link to comment Share on other sites More sharing options...
StraightCash Posted March 29, 2012 Author Share Posted March 29, 2012 Oh and if a player is lynched their items will be randomly distributed to players on that train Link to comment Share on other sites More sharing options...
The Crusher Posted March 29, 2012 Share Posted March 29, 2012 If I read the whole thing I would be so excited. Link to comment Share on other sites More sharing options...
Smashmouth Posted March 29, 2012 Share Posted March 29, 2012 Brett i think you have some good ideas here but if players form a group in a QT it could get tricky at endgame for those who have worked together throughout the game especially if they all survive. For instance Players A B C form a QT work together and are the final survivors B and C get together in another QT to conspire and kill Player A .... The what happens ? B and C just blast away unti lthey get a kill roll ? I think you need to make sight changes for some possible end game scenarios . So if a group survives or even if 2 members of the 3 survive they can stop the game and claim victory as a team. Maybe players are only allowed to form or join 1 QT this will have to be on the honor system of course but they would have to know they would get caught if abusing it in game discussion afterwards so it might work ok. Also ,make it so QT's can only have 3 people max I missed the tie breaker part Brett but it can still cause issues with 3 man teams to easy for 2 players to kill a third Link to comment Share on other sites More sharing options...
StraightCash Posted March 29, 2012 Author Share Posted March 29, 2012 Brett i think you have some good ideas here but if players form a group in a QT it could get tricky at endgame for those who have worked together throughout the game especially if they all survive. For instance Players A B C form a QT work together and are the final survivors B and C get together in another QT to conspire and kill Player A .... The what happens ? B and C just blast away unti lthey get a kill roll ? I think you need to make sight changes for some possible end game scenarios . So if a group survives or even if 2 members of the 3 survive they can stop the game and claim victory as a team. Maybe players are only allowed to form or join 1 QT this will have to be on the honor system of course but they would have to know they would get caught if abusing it in game discussion afterwards so it might work ok Well... Only 1 person can win. In your case, theyd lynch player a and go to tie breakers. Link to comment Share on other sites More sharing options...
Smashmouth Posted March 29, 2012 Share Posted March 29, 2012 Well... Only 1 person can win. In your case, theyd lynch player a and go to tie breakers. Yeah I missed the tie breaker part somehow how do you feel about limiting QT groups to 3 ? Link to comment Share on other sites More sharing options...
StraightCash Posted March 29, 2012 Author Share Posted March 29, 2012 Yeah I missed the tie breaker part somehow how do you feel about limiting QT groups to 3 ? 3 can work, it depends on how many people sign up. I useD 20% as the nk success rate so that 5 is the optimum team, but we can tinker with that definitely. Link to comment Share on other sites More sharing options...
Integrity28 Posted March 29, 2012 Share Posted March 29, 2012 You should make it so the dead thread can reward a living player with an item each night, based on them voting for who is playing the best. Like the sponsors that parachuted stuff into the arena in the book. Awesome potential for this setup - and I can totally see us using it with other themes if we like how it runs. Well done. Link to comment Share on other sites More sharing options...
The Crusher Posted March 29, 2012 Share Posted March 29, 2012 You should make it so the dead thread can reward a living player with an item each night, based on them voting for who is playing the best. Like the sponsors that parachuted stuff into the arena in the book. Awesome potential for this setup - and I can totally see us using it with other themes if we like how it runs. Well done. You are in my QT and Im not playing unless you agree. LOL Link to comment Share on other sites More sharing options...
Leelou Posted March 29, 2012 Share Posted March 29, 2012 I like the idea, and the sponsor parachute idea. Link to comment Share on other sites More sharing options...
Integrity28 Posted March 29, 2012 Share Posted March 29, 2012 You are in my QT and Im not playing unless you agree. LOL Done. Link to comment Share on other sites More sharing options...
Jetsfan80 Posted March 29, 2012 Share Posted March 29, 2012 I call Rue. Link to comment Share on other sites More sharing options...
Vicious89x Posted March 29, 2012 Share Posted March 29, 2012 I'd be down to party. Shirtless. Link to comment Share on other sites More sharing options...
AVM Posted March 29, 2012 Share Posted March 29, 2012 Because of this baller game, I promise to go at least 1 post without calling you Brett Favrrrrrrrrrrrreeeeeeeeeeeeee. You know...after this post. Link to comment Share on other sites More sharing options...
The Crusher Posted March 29, 2012 Share Posted March 29, 2012 I'd be down to party. Shirtless. You will be in mine and ape's QT. Shirtless Link to comment Share on other sites More sharing options...
Vicious89x Posted March 29, 2012 Share Posted March 29, 2012 You will be in mine and ape's QT. Shirtless If JiF joins the pants might go too. Link to comment Share on other sites More sharing options...
Vicious89x Posted March 29, 2012 Share Posted March 29, 2012 3 can work, it depends on how many people sign up. I useD 20% as the nk success rate so that 5 is the optimum team, but we can tinker with that definitely. Tinker with this /motions to crotch Link to comment Share on other sites More sharing options...
The Crusher Posted March 29, 2012 Share Posted March 29, 2012 If JiF joins the pants might go too. IF JiF joins? He will be hanging of my teet per usual. Link to comment Share on other sites More sharing options...
Nolder Posted March 30, 2012 Share Posted March 30, 2012 I didn't read the entire thing so if this is already covered/addressed just let me know and I'll go back and read it but one problem I think this entire concept has is...well it seems like a bit of a popularity contest you know? kind of like the show survivor it seems like you could run this game faster and more efficiently by just holding a poll on who should win I dunno your post was long so maybe there are factors I don't know about/didn't consider but that's the impression I got at first glance Link to comment Share on other sites More sharing options...
StraightCash Posted March 30, 2012 Author Share Posted March 30, 2012 You should make it so the dead thread can reward a living player with an item each night, based on them voting for who is playing the best. Like the sponsors that parachuted stuff into the arena in the book. Awesome potential for this setup - and I can totally see us using it with other themes if we like how it runs. Well done. I wanted to work this in somehow, but I don't want the game to get to complicated. So something like.... Starting each night phase, dead players can vote for a player to receive an item... when the day phase starts, the player with the most votes wins. If there is a tie, both win. Is that weird? I didn't read the entire thing so if this is already covered/addressed just let me know and I'll go back and read it but one problem I think this entire concept has is...well it seems like a bit of a popularity contest you know? kind of like the show survivor it seems like you could run this game faster and more efficiently by just holding a poll on who should win I dunno your post was long so maybe there are factors I don't know about/didn't consider but that's the impression I got at first glance True and not true. Eventually, everyone will have to turn on eachother... if you know you are unpopular, then you need to plan an exit strategy ahead of time so you aren't targetted. You mentioned survivor, think Cochran. Link to comment Share on other sites More sharing options...
Integrity28 Posted March 30, 2012 Share Posted March 30, 2012 I call Rue. If I am anyone other than Thresh, I will have great dissapoint. Link to comment Share on other sites More sharing options...
StraightCash Posted March 30, 2012 Author Share Posted March 30, 2012 If I am anyone other than Thresh, I will have great dissapoint. Hess is Thresh obviously. You are Cinna. Link to comment Share on other sites More sharing options...
Integrity28 Posted March 30, 2012 Share Posted March 30, 2012 Hess is Thresh obviously. You are Cinna. I'm actually more suited to be Peeta, now that I think about it. Link to comment Share on other sites More sharing options...
StraightCash Posted March 30, 2012 Author Share Posted March 30, 2012 I'm actually more suited to be Peeta, now that I think about it. No, you are definitely Cinna. Link to comment Share on other sites More sharing options...
Integrity28 Posted March 30, 2012 Share Posted March 30, 2012 No, you are definitely Cinna. Whatevs. My girl says I'm a mix of Haymitch and Peeta. I'm thinking you'd be a perfect Effie Trinket. Link to comment Share on other sites More sharing options...
Sharrow Posted March 30, 2012 Share Posted March 30, 2012 Do all the names in this book sound gay? Or just your favorites? Link to comment Share on other sites More sharing options...
StraightCash Posted March 30, 2012 Author Share Posted March 30, 2012 Do all the names in this book sound gay? Or just your favorites? All gay. Except for Foxface. Wait no, all gay. Link to comment Share on other sites More sharing options...
Migisi Posted March 30, 2012 Share Posted March 30, 2012 I've not read this book but the set up seems interesting. I'm sorry if I missed this, but is there any rule against being in multiple alliances? Link to comment Share on other sites More sharing options...
Sharrow Posted March 30, 2012 Share Posted March 30, 2012 So this is basically like Survivor the tv show, but for mafia? Link to comment Share on other sites More sharing options...
Bleedin Green Posted April 2, 2012 Share Posted April 2, 2012 Sounds pretty cool, and I actually like the concept a lot, but the only thing I would suggest tweaking a bit would be the tiebreakers. I don't know the source material at all, so maybe that just fits, but you're basically eliminating an element of the game by making them entirely kill-based. In all likelihood, it will end up coming down to tiebreakers and so you're making it that surpassing any kill opportunities would be flat out stupid, which also eliminates a portion of the benefit of having alliances in the first place, as coordinating night actions essentially means nothing beyond getting a bunch of people to agree to shoot at the same person. The math just makes a lot of other possible approaches you could take to this game not make any sense, as there's so much weight put on prior kills in the end-game. Link to comment Share on other sites More sharing options...
Integrity28 Posted April 2, 2012 Share Posted April 2, 2012 So this is basically like Survivor the tv show, but for mafia? Sort of, yes. Think Survivor meets Lord of the Flies, meets Most Dangerous Game, meets Running Man, meets Twilight. Link to comment Share on other sites More sharing options...
Integrity28 Posted April 2, 2012 Share Posted April 2, 2012 Hmm... Lord of the Flies would be a good theme for mafia adaptation. A more basic format would work just fine, characters all lend themselves to roles, etc. I wonder who would end up being piggy... lol Link to comment Share on other sites More sharing options...
StraightCash Posted April 2, 2012 Author Share Posted April 2, 2012 So this is basically like Survivor the tv show, but for mafia? Yes. If everyone is survivor got weapon and armor and killed eachother. Sounds pretty cool, and I actually like the concept a lot, but the only thing I would suggest tweaking a bit would be the tiebreakers. I don't know the source material at all, so maybe that just fits, but you're basically eliminating an element of the game by making them entirely kill-based. In all likelihood, it will end up coming down to tiebreakers and so you're making it that surpassing any kill opportunities would be flat out stupid, which also eliminates a portion of the benefit of having alliances in the first place, as coordinating night actions essentially means nothing beyond getting a bunch of people to agree to shoot at the same person. The math just makes a lot of other possible approaches you could take to this game not make any sense, as there's so much weight put on prior kills in the end-game. What would be a better tiebreaker? Link to comment Share on other sites More sharing options...
Integrity28 Posted April 2, 2012 Share Posted April 2, 2012 What would be a better tiebreaker? You should connect tie breakers to strengh variables... maybe something to do with parcels of food. Like create scenarios where people can be gifted food items, that would be used as a tie breaker or something. Or instead of always getting killing objects, make some of the objects survival objects. Or the tie can be broken with a means unrelated to objects altogether... like a puzzle. First of the opponents involved in the tie to respond via PM with an answer to a game related question, wins. Someone did something like this a number of games ago. It was cool. The puzzle/trivia would parallel to how the arena in a lot of ways is a puzzle that if they figure it out, it helps their survival rate. Dunno if that helps, just spitballing suggestions.... Link to comment Share on other sites More sharing options...
StraightCash Posted April 2, 2012 Author Share Posted April 2, 2012 You should connect tie breakers to strengh variables... maybe something to do with parcels of food. Like create scenarios where people can be gifted food items, that would be used as a tie breaker or something. Or instead of always getting killing objects, make some of the objects survival objects. Or the tie can be broken with a means unrelated to objects altogether... like a puzzle. First of the opponents involved in the tie to respond via PM with an answer to a game related question, wins. Someone did something like this a number of games ago. It was cool. The puzzle/trivia would parallel to how the arena in a lot of ways is a puzzle that if they figure it out, it helps their survival rate. Dunno if that helps, just spitballing suggestions.... I think the first way starts making the game to complicated. The second way works. I just want to make sure it fair. If Sharrow is one of the last players alive I don't want to be sitting here for 5 days waiting for him to show up so I can post a tiebreaking question. I liked the killing tiebreaker because it motivates people to do more than just sit around and collect items every night. Link to comment Share on other sites More sharing options...
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